I was making a wishlist for future redesigned miniature production along the lines of the Clan Invasion kickstarter and new boxed sets CGL has put out. The Barghest, being a quad with a leg design based on carnivora, was one of the four quads I suggested for an essential quad mech miniature pack over in the thread for the tabletop game. But, nope.all articles I can find just say they just added Paradox to the Game Pass library. Thought I heard Microsoft acquired Paradox. So, it's not like they couldn't do more mechs.ĮDIT - ahh.was mistaken. They clearly love Battletech and the Kickstarter was successful and game sales were good, so I don't think "never want to work on the IP again" or "it didn't make any money to do it again" apply to that decision.Īlso, Paradox is under the Microsoft banner.and Microsoft owns the Mechwarrior/Battletech (video game) license. I think moving on from a business perspective was some combination of "here's a money bag to do X next" from Paradox, we've come up with some new IP we're even more excited to make, letting things rest for a few years to build sequel demand up, or avoiding creative burnout by working on the same thing forever. They're part of Paradox now, so it's hard to say what IP it might be other than likely to be some form of strategy title. I wonder if they have another, more well known license lined up. Didn't Battletech sell pretty well? I can't imagine they would sell as many copies of some turn based combat/management game without the Battletech setting.
Didn't rule it out in the future, of course, but I don't think they're working on it. Said the team was moving on to non Battleech projects next. It's one reason I relish playing other people, because even if it's a knock-down, drag out, last-mech standing kind of encounter, it applies to both of us, and both sides have roughly equal point values.Mitch dropped the mic. I seriously wish that it even felt like morale was a factor for the other side, because it makes it obvious the AI is cheating, and the rules only apply to you. Nevertheless, it breaks my belief in the universe when the forces I face never feel like they need to husband their resources. I know, I know, it's difficult enough for a game AI to beat a human - note how often experienced BT players can mop up a scenario where they face two or more equivalent lances, and weather scenarios where there is no room for maneuver and you're facing two to three times your firepower as you try to whittle the opposing forces down before they crush you. Wipe out over half a force that outnumbered you two to one and the remainder will never surrender (the sole exception being the target of an assassination mission) or run away to preserve the integrity of their forces. So no - there is absolutley no morale check. Get jumped by a lance of four mechs and two of them get blown away in the opening rounds? No worries, every mech you meet will fight until their last dying breath. Completing a mission with a lost mech is painful, and difficult to replace. This is reflected in how the player is treated in the campaign and career modes: you have to pay for repairs, and replacing mech limbs, weapons, and worst of all, whole mechs, can quickly drain any operating balance. Lore aside, the assumptions baked into early Battletech, and the era represented in the game, are that the Mechs are a limited resource, difficult and expensive to put together, where one can "win" a mission and have the repair costs be so ruinous that a military or mercenary company might go bankrupt. That the AI and the player in the career and campaign modes do not have the same motives at all. It's a game that - despite my not liking the PC dressing applied to the campaign, is a faithful interpretation of a game I've loved for decades.įunny as hell, but it reminded me of what is likely my biggest single complaint - stupid PC crap wedged in for no good reason aside - of Battletech as a game. I've been enjoying the "Tex Talks battletech" historical overviews and sketches at the Black Pants Legion youtube channel, and more recently, the playthrough - with commentary - of the HBS Battletech game by Tex as the story of Scrombles the Mechwarrior.